It may be simple enough to get your head round quickly - Terrorists versus Counter-Terrorists with real-life weapons, one primary and one sidearm per player per round, bought along with grenades and suchlike before the round commences, you sit out the rest of the round when you're dead, and you can win by planting/defusing the bomb, protecting/rescuing the hostages, or killing off the other team - but it's a bitch to master. And lastly, no, Valve's not managed to give newcomers a clearer way in.įor the completely uninitiated, CS: Source's problem is that it's too exclusive. Secondly, maybe it's good value as the multiplayer component of a £40 FPS, but we'll deal with that in more detail later. Yes, Counter-Strike: Source is "worth the trouble" for fans of the original - it's the game you remember and love, where a few minor shortfalls are offset by a resounding improvement in visual quality and a number of smaller, sensible alterations that subtly improve the experience. If we answered each of the last three questions in sequence, we could plot the resulting graph with a backslash. ![]() And having spent the past few days getting to grips with CS: Source, and reacquainting ourselves with hot headed bellowing - and, in particular, screams of "Stop running with the effing gun!" and "Defuse kit? DEFUSE KIT!" - we thought we'd let you know what you're up against whether CS: Source is worth the trouble for fans of the original whether it's good value as the multiplayer component of a £40 first-person shooter and whether Valve's finally managed to give newcomers a way into the seemingly impenetrable world of Counter-Strike. Some argue that it's familiarity that fuels the success of unambitious sequels in Valve's case, familiarity is just the kindling, and it's ignited pre-orders direct from the developer in a manner that's sure to have rival firms - including publishers - nursing furrowed brows of jealousy.Īs long time veterans of the original Counter-Strike, we were some of the first in line. Having given ATI coupon holders, Condition Zero owners and LAN cafés the chance to try out a one-map beta version last month, Valve has now finally launched its Steam pre-purchase offers for Half-Life 2, and given fans who pre-order the game full access to a 'release version' of Counter-Strike: Source, featuring nine maps. In the end, the idea turned out to be so good that Valve also decided to remake Day of Defeat, Team Fortress Classic, the original Half-Life single-player and more besides in its new Source Engine, not only attracting nostalgic fans back to retread fondly remembered paths, and gathering new blood to the shiny old flag, but saving the Seattle-based developer the trouble of designing an original multiplayer component to tack on the end of Half-Life 2 at the same time. ![]() ![]() But it's easy to see how it's since established itself as Half-Life 2's chief multiplayer component given that the majority of people who own the original Half-Life and still go online with it choose to play Counter-Strike, why waste time and resources trying to reinvent the multiplayer wheel when you can just polish an unbroken concept and re-release it as a pre-order bonus? Go, go, go! If asked, Valve will tell you that Counter-Strike: Source originally began life as an experiment, designed to demonstrate how easy it is to port Half-Life modifications to the Source Engine.
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